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JASON MAKES GAMES

Senior Producer / Creative Manager

Videogame Console

Pico Interactive - Producer

Spaceship on Alien Planet

Meta Avatars 2.0

Virtual Reality Device

Braid, Anniversary Edition - Senior Producer

Game Designer

Leviathan - Senior Producer

Spaceship Landing on Earth

Amazon Glow - Senior Producer

Robots with Guns

Perfect Citizen - Lead Narrative Designer

WORK HISTORY

FEB 2024 - PRESENT

THEKLA, INC.

Senior Producer

● Own production for a distributed team of industry veterans, leading sprint planning, localization, and
stakeholder management for the development and launch of Braid, Anniversary Edition.
● Maintain and improve the design to art handoff process, balance and prioritize tasks in the art pipeline, and manage external publisher relationships with Sony, Microsoft, Nintendo, Netflix, and Tencent.
● Coordinate testing and bug/task tracking through internal and external databases with JIRA & Fogbugz.
● Drive the development of multiple in-studio projects, Sokoban, Music Justice, Braid, and more.

JUL 2021 - DEC 2022

AMAZON

Senior Producer

● Drove operational aspects of games production, onboarded and managed collaborative partner
relationships with dev studios and IP partners, navigating new-to-world requirements, assessing milestone
deliverables, and ultimately being responsible for the on-time delivery of games.
● Led six cross-functional teams simultaneously; two internal and four external, in total managing 50+ people.
● Supervised branded IP integration with Disney, Nickelodeon, Mattel, Hasbro, and Sesame Workshop.

APR 2015 - FEB 2018

PICO INTERACTIVE

Producer

● Spearheaded roll-out of 85+ VR games on live app store, including copywriting for cross-platform marketing, and planning weekly game launches in coordination with Pico Interactive's VP of publishing.
● Led QA review of VR Apps & Games and Firmware/UI
● Tracked build milestones for in-house & external VR titles using Bugzilla, JIRA, and Trello.
● Managed indie publishing division “Sandbox”

GRADUATED 2016

UC SANTA CRUZ

B.A. Game Design & Legal Studies

● Founder of UCSC's IGDA Academic Chapter - http://gdacollab.com/
● Founding member of DiG (Diversity in Games) - http://diversityingames.net/
● Writer/Editor of Leviathan Jewish Journal - http://leviathanjewishjournal.com/
● Event Coordinator for Love Foundation (Water Justice Non-Profit Organization) 

DEC 2022 - DEC 2023

META

Senior Producer
● Managed Avatar-related 3rd party marquee partnerships (Autodesk, Microsoft, Zoom, Steam, etc).
● Coordinated engineers across 250+ teams for app migrations to resolve significant security risks.
● Parsed highly technical PRDs and synthesized complex concepts for both technical and non-technical
audiences, and presented new features roadmaps in cross-discipline review sessions.

DEC 2018 - MAR 2020

APPLICITY

Senior Producer
●Championed the design vision throughout the development lifecycle, aligning creative direction with market research and innovation targets while leading a team of 30+ developers.
● Established and implemented robust gate review processes, ensuring meticulous project evaluation at key milestones.
● Partnered with Leads to define milestone and sprint deliverables for the team and then drive the successful delivery of all objectives.

SEPT 2015 - JUNE 2016

BAD COP STUDIOS

Lead Narrative Designer

● Collaborated with team of 11 developers on a surveillance based narrative game Perfect Citizen
● Defined major character arcs and story beats, designed narrative systems, authored procedural generation grammars to create a full and immersive gameworld
● IGF Nuovo Honorable Mention, Panelist at IndieCade “Games as Protest”, UCSC Games Grand Prize Winner, Finalist in Visual Design and Design Innovation
● Press: Rock Paper Shotgun’s “Best Free Games of 2016”

LET'S BE IN CAHOOTS

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