JASON MAKES GAMES
Senior Producer / Creative Manager
WORK HISTORY
FEB 2024 - PRESENT
THEKLA, INC.
Senior Producer
● Own production for a distributed team of industry veterans, leading sprint planning, localization, and
stakeholder management for the development and launch of Braid, Anniversary Edition.
● Maintain and improve the design to art handoff process, balance and prioritize tasks in the art pipeline, and manage external publisher relationships with Sony, Microsoft, Nintendo, Netflix, and Tencent.
● Coordinate testing and bug/task tracking through internal and external databases with JIRA & Fogbugz.
● Drive the development of multiple in-studio projects, Sokoban, Music Justice, Braid, and more.
JUL 2021 - DEC 2022
AMAZON
Senior Producer
● Drove operational aspects of games production, onboarded and managed collaborative partner
relationships with dev studios and IP partners, navigating new-to-world requirements, assessing milestone
deliverables, and ultimately being responsible for the on-time delivery of games.
● Led six cross-functional teams simultaneously; two internal and four external, in total managing 50+ people.
● Supervised branded IP integration with Disney, Nickelodeon, Mattel, Hasbro, and Sesame Workshop.
APR 2015 - FEB 2018
PICO INTERACTIVE
Producer
● Spearheaded roll-out of 85+ VR games on live app store, including copywriting for cross-platform marketing, and planning weekly game launches in coordination with Pico Interactive's VP of publishing.
● Led QA review of VR Apps & Games and Firmware/UI
● Tracked build milestones for in-house & external VR titles using Bugzilla, JIRA, and Trello.
● Managed indie publishing division “Sandbox”
GRADUATED 2016
UC SANTA CRUZ
B.A. Game Design & Legal Studies
● Founder of UCSC's IGDA Academic Chapter - http://gdacollab.com/
● Founding member of DiG (Diversity in Games) - http://diversityingames.net/
● Writer/Editor of Leviathan Jewish Journal - http://leviathanjewishjournal.com/
● Event Coordinator for Love Foundation (Water Justice Non-Profit Organization)
DEC 2022 - DEC 2023
META
Senior Producer
● Managed Avatar-related 3rd party marquee partnerships (Autodesk, Microsoft, Zoom, Steam, etc).
● Coordinated engineers across 250+ teams for app migrations to resolve significant security risks.
● Parsed highly technical PRDs and synthesized complex concepts for both technical and non-technical
audiences, and presented new features roadmaps in cross-discipline review sessions.
DEC 2018 - MAR 2020
APPLICITY
Senior Producer
●Championed the design vision throughout the development lifecycle, aligning creative direction with market research and innovation targets while leading a team of 30+ developers.
● Established and implemented robust gate review processes, ensuring meticulous project evaluation at key milestones.
● Partnered with Leads to define milestone and sprint deliverables for the team and then drive the successful delivery of all objectives.
SEPT 2015 - JUNE 2016
BAD COP STUDIOS
Lead Narrative Designer
● Collaborated with team of 11 developers on a surveillance based narrative game Perfect Citizen
● Defined major character arcs and story beats, designed narrative systems, authored procedural generation grammars to create a full and immersive gameworld
● IGF Nuovo Honorable Mention, Panelist at IndieCade “Games as Protest”, UCSC Games Grand Prize Winner, Finalist in Visual Design and Design Innovation
● Press: Rock Paper Shotgun’s “Best Free Games of 2016”
LET'S BE IN CAHOOTS
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